Zombies Perks give you powerful buffs to your survival and damage. In this section of the bo7 bot lobbies Astra Malorum walkthrough you will focus on what you can find on this map and where you can grab it.


 


 Der Wunderfizz note. In BO7 this machine will appear after your team purchases a combination of perks.


 


 Juggernog bo7 codes


 Astra malorum is a game where you need to drink Juggernog because it boosts your health, and also gives you room for errors. The machine is inside the Luminarium, at the west side wall. Opening that path early will keep your runs steady.


 


 Quick Revive


 Quick Revive improves your ability to recover and revive, which is important in Astra Malorum's tight spaces. The machine is located in the start area so you can take it down before the map pressure starts to increase.


 


 Speed Cola


 Speed Cola will reduce your reloading time and maintain a smooth damage flow during long holds. In Astra Malorum it is available in the Museum Infinitium at the east side wall. This will fit well after the first zone push.


 


 Stamin-Up


 Stamina Up increases sprinting time and movement pace to help you move between the Luminarium, the outer lanes, and other areas. You can confirm that it is available on the map by checking your perk list. This should help you to plan for early mobility.


 


 Wisp Tea


 Wisp Tea adds a new flow and survival option to Astra Malorum. The Abyssal Ring is where you can find it, and so this machine rewards players for opening that route purposefully.


 


 Mule Kick


 Mule Kick gives you the option to carry a third gun, which can be useful when elite waves stack up. The BO7 perk lists it as being added along with Astra Malorum. So the map is built to support this style of play.


 


 Deadshot Daiquiri


 The Deadshot Daiquiri helps crit-focused build and maintains precision weapons' consistency in long rounds. It appears on your map screen as a Der Wunderfizz machine, so you can plan accordingly once it becomes available.


 


 Elemental Pop


 Elemental Pop is a mod that can add extra elemental damages to waves of enemies. The screen on Astra Malorum lists it as Der Wunderfizz. So it's a mid run pickup after the machine appears.


 


 PhD Flopper


 PhD Flopper is a great tool for explosive setups. It protects you against self-inflicted damage and provides classic dive interaction. On this map, it is in the BO7 and appears via Der Wunderfizz. So it works well with explosive control late in rounds.


 


 Melee macchiato


 Melee Macchiato supports melee-forward build when your ammo budget is low. Der Wunderfizz allows you to access your Astra Malorum lists, and it is a great option for close-range builds.


 


 Vulture Aid


 Vulture Aid is a utility support that can help with long-lasting hold sections. The map shows it as being behind Der Wunderfizz, on Astra Malorum. This allows it to be used in a later slot of your build path.


 


 Death Perception


 Death Perception increases awareness and makes it easier to detect threats and useful things. Astra malorum lists the perk as Der Wunderfizz, so it can be used as a smart last-minute pickup to ensure safer rotations.


 


 Double Tap Root Beer


 Double Tap Root Beer has returned in BO7 and now comes with a modern cost scale. This is also included in the Astra Malorum bonus pool. Der Wunderfizz will show it to you on the screen, so that you can add it after your core survival set has been stable.


 


 CoD BO7 Astra Malorum | Traps


 Astra Malorum has traps that can be used to clear the way when you feel your path being crushed by round velocity. They are essential for safety, clean rotation, and ammo control in this section of the CoDBO7 astra-malorum guide.


 


 CoD BO7 Astra Malorum | Utilities


 In Astra Malorum, utilities are map systems that determine your power curve. They also control your survival rhythm. You can then set up your weapons, ammo, and exit plan more easily. This section of CoD BO7's astra malorum guides focuses on tools that will be used throughout the game, since they are the ones that determine the tempo you use during setup and in the final rounds.


 


 Mystery Box


 Astra Malorum’s Mystery Box has the same look and feel as Origins, but power activation does not need to be done in order to begin using it. It can be used early to jumpstart damage, or later for a new option without having to waste time on building paths.


 


 Pack-a-Punch Machine


 This map is all about Pack-a Punch. In Astra Malorum, collect two Harmonic Components in the Observatory Dome and then rebuild the Harmonic Opulus. Finally, hold defense for 45 seconds. Then you can upgrade and set your main rifle for high rounds.


 


 Arsenal Machine


 Salvage can be spent in the Arsenal for Ammo Mods, which will increase weapon rarity. This is the best path to take when the box keeps giving you odd pulls.


 


 Crafting Table


 The Crafting Table serves as your emergency kit, and utility bench. The Crafting Table allows you to create tools such as armor plates and self-revives. These can be useful when caught in a tight rotation, or during an elite push.


 


 Ammo Cache


 Ammo Cache price scales according to your weapon upgrade, so it's important to plan ahead for refills in the later rounds. Keep your primary weapon topped off and reserve your Wonder Weapons for times when burst damage is needed.


 


 Rampage Inducer


 Rampage Inducer can be used to increase the speed of a round. It's located on the pillar steps in Crash Site, Astra Malorum. This is an excellent option for solo farming if you are confident with your setup.


 


 Exfil


 Exfil opens in Astra Malorum at Round 11. You can use telephone booths to dial in the Exfil Portal, then stay within the zone and eliminate HVT to secure extraction. This will give you a nice clean finish on challenge runs and test build.


 


 GobbleGum Machine


 GobbleGums are short-term boosts with high impact that can smoothen out dangerous phases. Use them to boost your performance during a tough round or when you are running out of ammo.


 


 Final thoughts


 Astra malorum provides a Zombies loop that has a strong atmosphere of space-horror and a quest line that is satisfying to follow when planning your route. The Oscar methods and Mars phase are easier to manage during actual runs if you open Pack-a-Punch and build the LGM-1 carefully. Traps and Arsenal can help you keep pressure under control and damage scaling constant when rounds rise. Cursed Relic Goals and Quick Easter Eggs add more reasons to return.